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AI Insights · Timothy · January 2022

Top 5 2D Realistic Games on iOS in Romania Q4 2021

Explore the performance of top 2D realistic games on iOS in Romania during Q4 2021. Discover trends in downloads, revenue, and active users.

Top 5 2D Realistic Games on iOS in Romania Q4 2021

During the fourth quarter of 2021, the performance of top 2D realistic games on iOS in Romania showcased notable trends in weekly downloads, revenue, and active users. Let's delve into the specifics for the top five games.

8 Ball Pool™ by Miniclip.com saw a substantial increase in weekly revenue, peaking at around $5.8K in the week of December 20. Weekly downloads showed a consistent upward trend, reaching approximately 6.3K by the end of December. The game also maintained a robust number of weekly active users, starting at 45.8K in late September and peaking at 72.7K in mid-December.

Romance Club - Stories I Play from Your Story Interactive experienced significant fluctuations in weekly downloads, with a peak of 5.7K in the week of October 25. The game's weekly revenue also varied, reaching a high of $778 in the same week. Active users saw a spike in October, peaking at 7.9K before gradually declining to around 3.6K by the end of December.

Block Puzzle - Brain Games by Oakever Games demonstrated a steady increase in weekly downloads, peaking at 1.8K in the week of October 25. The game's weekly revenue saw a notable rise towards the end of the quarter, hitting $132 in the final week of December. Weekly active users also grew, starting at 786 in late September and reaching 5.1K by the end of December.

Redecor - Home Design Game from Reworks showed a consistent performance in weekly downloads, with a peak of 1.5K in late November. The game's weekly revenue fluctuated, reaching a high of $1.6K in the same period. Active users saw a gradual increase, starting at 4.1K in late September and peaking at 5.3K by the end of November.

Woodoku - Wood Block Puzzles by Tripledot Studios had a varied performance in weekly downloads, peaking at 1.7K in early November. While the game did not generate revenue during this period, it maintained a steady number of weekly active users, starting at 2.3K in late September and reaching 3.7K in early November.

These insights are derived from Sensor Tower's data. For more detailed analysis and insights, please visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022